Showing posts with label miniatures. Show all posts
Showing posts with label miniatures. Show all posts

Thursday, 13 February 2025

Oldhammer Rogue Trader - Imperial Guard


My first army was Space Orks, but I foolishly sold them to a mate I lost touch with decades ago. Along with them went my Imperial Guard—something I now realize I really liked, especially the early 'Army' labeled models from the Rogue Trader era. A few years back, some of those old minis popped up for sale, and I managed to grab a few—should have bought the whole lot in hindsight. Batch painting them wasn’t exactly fun, but I’m happy with how they turned out. Here are the first couple; I’ll post the rest later.

Command Squad

Astropath

Iron Bonce

Rogue Trader Robot - A friend brough this back from Boil.




Sunday, 24 November 2019

Rogue Trader - Return to Station Anotla - Escher v Marines

Mr Papafakis arranged and GM'd a game of Rogue Trader while Tytus was in the country with his excellent Escher models.


++++ Imperial Record 1A 2019.11 +++++

Imperial propaganda held that Anotla station and its surrounds had been purged for a heretical misspelling of 'Emperor' in documents accompanying the monthly tithe. The truth was more sinister. Imperial scientists had been conducting warp experiments that had ended in catastrophe. As a result the site had been cleansed. For years the station lay dormant ... until now.

Deploying marines at the beach and Escher on the ruins outskirts
Imperial light cruiser "The Emperor's Lengthy Lance" had been monitoring the site and had picked up heavy ordinance fire. A squad of Marines were dispatched to investigate and ensure the site remained clear.
Marines deployed and avoiding the active bot at the carnage strewn ruins
As the Marines landed Clan Escher scavengers pulled up in jury-rigged street cars on the outskirts of the ruins. Hearing reports of a viscous firefight the night before that had arrived to loot what they could from the defeated.
Cyndi and her gangers arrive in their street cars
The rest of the Escher gang deploy alongside the bounty hunter Hans Olo
The Space Marines had split into two forces. Brother-Captain Janus led a five man team towards the ruins on the left. It was clear that whatever had happened recently had unfolded in the open ground before these ruins. Mangled bodies of chaotics lay strewn about and towering over them with its back to the ruins stood a smoking and sparking bot, its assault cannon swivelling in search of a target.

The assault cannon armed bot and a field of destruction. What is it guarding?
Believing the crippled bot a serious threat the Marines did their best to avoid its attention. The Contemptor class dreadnought advanced down the middle using the forest as cover while the second squad looked to situate their missile launcher in a ruined tower overlooking the site.

Battle brothers heading for the high ground
Cyndi, the Escher gangs boss, led the bulk of her gangers towards the carnage strewn ruins hoping to get behind the crippled bot. The Bounty Hunter Hans Olo took the remaining gangers around the other flank. The converted street cars slowly made their way through the trees. Both Marines and gangers were approaching the scene with caution.

Suddenly the lead battle brother in the squad closest to the carnage strewn ruin turned on this fellow brothers and opened up with his bolter. At the back of the line another marine incinerated his brothers with a burst from his flamer. Brother-Captain Janus' final words were 'Witchcraft... Chaos!" which he broadcast across the coms before collapsing in a smouldering heap. In response the Contemptor class dreadnought moved from the tree line and blasted apart a traitor marine with its twin linked bolters.


Brother-Captain Janus is incinerated by traitors

The dreadnought avenges his fallen Brother-Captain
On the other flank a chaos addled squat had emerged from the forest and into the sites of the remaining marine squad. A krak missile put an end to the miserable creatures life.

Cyndi heard the bolter fire from the other side of the ruins but didn't have line of sight to the marine on marine conflict. She sought a tunnel entrance rumoured to be within these ruins. If she could find them the payoff would be huge and her gangs prestige would skyrocket. Thoughts of riches were the last of her independent thoughts before she and half her gangers turned their weapons on her fellows. Stub gun, shotgun and heavy stubber rounds fired widely as emotionless traitors turned on loyal gangers.

Cyndi's willpower is weak and she turns on her fellow gangers. Tiffany the juve looks on.

The core of the gang had been gutted and was without leadership. Only a handful of gangers and Hans Olo remained. Another chaotic squat wandered out of the forest toting a grenade launcher, it lined up one of the street cars but took a bolter round to the head before he could fire courtesy of Hans.

The Marines were having a bad time but it was about to get worse. In extracting some measure of vengeance for the loss of Brother-Captain Janus the Contemptor had entered the damaged bots field of vision. Bot 9985987.M2. opened up with its assault cannon rupturing the dreadnoughts cooling system and causing it to detonate. Just five marines remained.


Part way through turn two. The dreadnought is down
Panicked by Cyndi's betrayal Tiffany the juve fled, jumping into the closest street car and accelerating away. Unfortunately her escape brought her into the open momentarily and Bot 9985987.M2 tore her vehicle's engine apart with a sustained burst of assault cannon fire. She leaped from the damaged vehicle and hunkered down out of sight.
Tiffany leaps into the blue street car to escape her possessed fellow gangers
The swiftness with which everything had fallen apart for the both marines and gangers was stunning. The marines entered a 'safe' looking ruin from the north while gangers picked through the opposite section. Their search flushed out a flayed skinned cultist and a massive chaos spawn. The spawn raced towards bot 998598.M2 and the building beyond while the cultist trailed behind sticking to the tree line. The marines had a choice, go after the nearby gangers or pursue the chaos spawn. Chaos, being the true enemy, was prioritised. The marines took cover in forest and bounced bolter rounds off the spawns thick blubbery hide. The idiotic creature grunted in irritation before leaping off towards the ocean never to be seen again, without a leader to provide guidance the stupid thing probably drowned. The flayed cultist made it to the outskirts of the forest but not deep enough to be concealed. He was pursued by the bounty hunter who put him down with a bolter round to the brainpan.
Chaos spawn runs at bot before stupidity kicks in and the brute wanders off to drown
The few remaining marines were conflicted in how to proceed. Clearly something else was going on and it wasn't the Escher scavengers causing it. When in doubt refer back to the mission briefing. Eliminate the enemy, no exceptions. With the dilemma solved Brother Crassius fired a krak missile into a ganger street car turning its engine bay into a smoking wreck. Hans Olo and a nearby ganger Molly returned fire. Molly, armed with a plasma pistol, had the drop on two marines and had them dead to rights but then Tytus rolled terribly and the opportunity was lost. 'Molly' didn't get another chance. A krak missile ended her while a volley of bolter fire wounded the bounty hunter. 

Cyndi and the other Escher traitors had moved deeper into the carnage strewn ruins allowing Tiffany to escape. The brave juve hooked up with a ganger pal and the pair edged their way into the forest in front of the ruins hoping to scavenge some armour or weapons from the fallen. Unfortunately their approach saw them enter a sphere of malevolent warp influence and the two juves minds were seized. Their loot forgotten, the possessed pair raised their stubbers and went out to defend the ruins.

Brother Vulcan's head up display was worrying him. It indicated that his target was an Imperial sanctioned bounty hunter. Their true foe was chaos, if anything this bounty hunter should be their ally. Brother Vulcan called out to his battle brothers to cease fire. He walked out into no mans land hailing the bounty hunter. The pair worked out a truce. Credits were transferred and an allegiance shifted. By Hans Olo's reasoning the Escher gang, his employers, were no more. A strict reading of the marine's mission brief meant that they had to 'clear' the area. As long as the bounty hunter quit the field the mission would be complete. 
Knife loving Brother Vulcan and Hans Olo 'cut' a deal
During this momentary lull in the battle bot 9985987.M2 had a system failure and shut down.

The traitorous Tiffany and her juve companion emerged from the forest and began firing stub rounds wildly at the marines. The marines returned fire downing Tiffany's companion. Hans considered helping the scrappy juves but the credits he'd been paid were too great and he never liked those gangers anyway. He left them to their fate. 

With the ganger threat neutralised the marines turned their attention to the sinister ruins that had been causing this. Brother Vulcan raised the bounty hunter again on the communicator and a new deal was struck. Hans Olo would assist them in purging the ruins for an additional payment. A sketchy plan was formed involving a vortex grenade and a street car sent on a collision course with the ruins. While both complicated and ingenious the plan was not required as a salvo of krak missiles obliterated the front of the sinister ruin and it collapsed killing all inside. 

Tiffany regained control of her mind, groggily she scooped up the chaos squat grenade launcher near her and staggered towards a still running street car. Possession of chaos tainted goods is heresy and so Brother Cassius fired a krak missile into the street car. The resulting explosion took out Tiffany - the sole remaining Escher ganger. The gang truly was no more.
Tiffany loots a grenade launcher but then dies when the car near her explodes
Hans looted a heavy webber from a slain cultist well out of sight of the marines. He furtively stuffed it under his coat and hurried from the field. All in all he'd made out very well from this contract and the webber was a nice bonus.
Hans Olo loots a heavy webber while the marines are distracted. Consider it a bonus
The surviving marines picked through the rubble uncovering the bloated body of an 'Enslaver'. It seemed that the warp entity had made it through a rift during the disastrous warp experiments at the station. It had seized control of the minds of those who came near instigating their traitorous actions.
The collapsed building is searched and the cause of the problem found. An Enslaver!
Close up with an Enslaver
+++ End Record +++

Some notes:
  • The 'what's going on' element of the mission would not have worked without a GM. While we worked out it was bad to approach the sinister building we had no idea what was causing it or how to stop it. The Enslaver reveal was nice even though the model didn't see any action on the table.
  • Vehicles and dreadnoughts have a bad day when on the receiving end of d10 damage weapons (assault cannons and krak missiles). They are not as tough as I thought they were.
  • We roleplayed the truce between the bounty hunter Hans Olo and marines. I had a feeling that if we didn't stop fighting each other the GM would win. I'm not sure how satisfactory that outcome would have been. It certainly would have been a first.

Tuesday, 19 August 2014

Rogue Trader - The last hurrah - Marines v Eldar v Hellsreach Slavers

Optimus fobbed off family commitments and managed a final game before quiting the country. Some discussion and a roll on the random narrative generator meant we soon had the following:

Mutie the pig and his slaving company had ambushed some early model Imperial Walkers with their vastly superior Hellsreach model. The spoils, heretical xeno tech of Eldar design, would make Mutie rich if he could get them to safety. He called in a dropship to pick the group up.

Ultramarine Commander Gideon, flush with success after his triumph over Vlad Kirby, intercepted the slavers call. He personally led his battle brothers in the attempt to retrieve the heretical tech and at the same time bring the Emperor's justice to these slaving scum. 

Eldar exodite Che-vy Ba-io had been too late to prevent the trade of his people's technology to the mon-keighs. He would have to get the goods back the hard way. He didn't mind. Killing mon-keighs was a fun diversion.


---+++---

The walker strode across the field under the careful guidance of Lou Diamond Goldblum. Normally the slavers all rode in the walker but it was currently crammed full of xeno tech leaving only room for the pilot, a gunner and an outrider. The rest of the gang fanned out at the walkers feet.
Mutie on the left was not long for this world. Upper left, my thumb ruining a good pic.
Slivers of silver shot from the treeline raking the slavers. Mutie looked on in shock as high velocity shuriken tore apart his torso. For the boss it was over quickly. For his fellow slavers the terror was just beginning. On the slaver's flank the Ultramarines moved into the trees to prepare an ambush.

Lou Diamond Goldblum manoeuvred the walker to allow Papa Walken to fire a macro cannon round into the forest from which the shuriken burst had come. With a 3" burst template the macro cannon would deviate on a 2+. In a surprise to no one the round deviated badly missing everything.
Foot slogging slavers were in for a bad day. Those in the walker would need to keep their heads down to survive.
Che-vy Ba-io and his exodites hunkered down in the tree line. Their scatter laser tried ineffectively to damage the hellsreach walker. A second group of eldar broke off to tackle the troublesome marines. The only good mon-keigh is a dead mon-keigh.
The walker had to break the exodite line in order to get the xeno tech to safety.
The marines completed the humiliation of the slavers, gunning down the few left in the open. A krak missile streaked towards the Hellsreach Walker but failed to do any damage. It did however give away the marine heavies position and he was blown apart by the Eldar's lascannon.
The Ultramarines were left in the walker's wake. There was little their bolters could do.
Lou Diamond Goldblum pushed the walker to its limit striding away from the marines and towards Che-vy Ba-io's exodites. The sole surviving foot slogging slaver dove into the forest in the wake of the walker, trying his best not to get shot.
The maco cannon blasts huge chunks of earth into the sky killing 0 Eldar.
The earth shook as the walker strode towards the exodites. The crew of the walker kept their heads down and successfully avoided their foes las and shuriken fire.
Che-vy Ba-io and a fellow exodite prepare to spring from the woods and board the walker.
Che-vy Ba-io was not going to let the walker escape. He and a companion broke from the woods and tried to board the lumbering machine. While Che-vy's companion was crushed under foot the exodite leader scaled the walker and levelled his multi-laser. He had the mon-keighs at his mercy.

Che-vy thinks he has the drop on the mon-keighs. He's wrong.
But it was not to be. Lou Diamond Goldblum left the wheel and spun about, levelling a stub gun at his alien foe. The round tore through Che-vy's helmet and the xeno's delicate body tumbled from the walker's railing to land with an unceremonious splat on the ground below. Papa Walken, who had thus far killed no one with his inaccurate macro cannon fire, pumped his fist in the air to celebrate Che-vy's death. Unfortunately this meant his arm was above the protective railing and it was torn off by a hail of shuriken. 
Che-vy is blasted off the walker. Papa Walken loses his arm and plummets to his doom.
After his companion's death Lou Diamond Goldblum focused on keeping his head down as he piloted the walker off the board and to victory!
The Hellsreach Walker gets out of dodge.  A single slaver survived to celebrate victory!
With the walker gone the marines could do little other than work off some aggression against their Eldar foes. It was not without cost for Commander Gideon was sliced in two by a lascannon blast and two brothers were lit up by a flamer. In response the Eldar were purged with bolter fire. The handful of remaining exodites quit the field.
Pesky interfering Xenos. Steel yourselves brothers. For the Emperor!
That was probably the best game we had even though it was thrown together at the very last minute. The walker and in earlier battles the dreadnought confirmed that vehicles are very tough to damage. Sustained fire weapons like shuriken catapults seem superior to the forever deviating area effect weapons. Flamers seem the exception to the general uselessness of area effect weapons but only when lighting up foes at close range. The macro-cannon looked devastating on paper but after being fired about 10 times in various games managed to kill 0 opponents. A deviating macro cannon round might kill something in a massed battle but not in a skirmish game.

It was interesting relearning rules we haven't touched in ages. Nothing in Rogue Trader is too game breaking as long as you employ the rules to suit the scenario. It's a serviceable system that still has plenty to offer.

Friday, 8 August 2014

Rogue Trader | Pulp Alley - Imperials v Space Pudding Cult

Optimus had been looking into 2 hour wargames material and talked about moving away from the 'I Go, You Go' wargame. The idea of playing a game not built on the warhammer chassis appealed. I'd read Cheetor's Get to the Chopper battle report using the Pulp Alley rules and figured this was a system worth trialling.

Imperial Loyalists - Militia man Toby (follower), Trooper Karl (ally), Eddie the dreadnought (leader), Astropath Stelark (ally), Trooper Di Vito (ally), Brother Boreal (sidekick)
Cult of the Space Pudding - Sniper Jean (ally), Lay brother Franz (sidekick), Preacher Schwartzenhelm (leader), Muppet the cyber-hound (follower), Claude (ally) and Tuco (ally)
Plot point: Shotgun hobo was once a scientist before going native. He knows the code which grants access to the Hellsreach bunker. Will he share it with either side?
Turn one - The Loyalists prepared to interrogate Shotgun hobo in the southern ruins while Eddie the dreadnought stalked Muppet the cyber-hound through the perilous woods.
Brother Boreal discovered a cache of data slates dumped in the forest. He used them to determine the code to access the underground bunker and soon he was piloting the Hellsreach Walker.
Given the walker's height the Space Pudding cultists were hard pressed targeting its pilot. They raced to the higher ground of the nearby ruins.
The ruins were perilous terrain and Optimus played several fortune cards to ensure the cultists had a bad time. Several booby traps were set off felling Claude and Muppet.
The cultists took the high ground at great cost and exchanged fire with the walker. They ignored the challenging plot point of Shotgun Hobo's female captive. While she knew the access code to the bunker it was too late now. The walker had been unleashed.
Brother Boreal couldn't steer and fire the walker's cannon so he picked up Trooper De Vito to act as gunner.
Eddie and the walker blazed away and felled Lay brother Franz momentarily. Luckily for the cultists he recovered. Trooper Karl had earlier been executed by Preacher Schartzenhelm as the cultist stormed the ruins.
Trooper Di Vito aimed the walker's macro cannon at Preacher Schwartzenhelm and let rip. Unfortunately for him, and thanks to a well timed fortune card, a round misfired taking him out of action.
Optimus was particularly proud of killing Muppet the cyber-hound. Muppet had dodged a hail of bolter fire from many sources before falling to a mine buried at the base of some ruins. 
While the Hellsreach Walker buggered off, Eddie stayed and exchanged fire with the surviving cultists. He tore up Jean the ratling sniper but found Brother Schwartzenhelm and Lay brother Franz harder to hurt. The Pulp Alley rules worked well in providing a pulp feel which ensured leaders and sidekicks were hard to take out of action.
Brother Boreal piloted the Hellsreach Walker off the board. The Loyalists had won.
Optimus and I agreed that the Pulp Alley rules worked well for a Space Opera | Rogue Trader style game. The rules gave each side a competitive chance through the entire game while our recent Rogue Trader games have seen one side dominate. The survivability of leaders and sidekicks did feel odd though perfectly fits the Pulp flavour. By the end of the game all allies and followers had been taken out of action leaving battered sidekicks and leaders still standing.

That's it as far as wargame reports go, at least for a good while. Optimus will be heading back overseas but while he was in Aus we got a decent amount of oldshool gaming in.