Monday, 27 January 2025

Ready for Anything!

 

(Dragon #69)

Lew returns with out-of-the-box thinking on equipment. Engaging with the game as a game is good practice but does he push things too far?


What’s it about?

Lew suggests metal oil flasks to avoid breakage, manacles instead of rope for prisoners, and other items to solve specific problems. While creative, much is over explained. 


He spends too much time preventing potion breakage—something I rarely require rolls for unless falling into a pit or failing a fireball save. Ideas like screwing two 5’ poles into a 10’ pole or making torch protectors feel excessive/overthinking. A wine sack as a squirt gun? Not for me.


I’d allow deploying fake ‘dust of choking’ to deter pursuit from a suitably intelligent foe. Other stand out ideas: offering dead rats to dungeon monsters or carrying flawed gems as fake trinkets for barter.


Any new insights?

  • Dead rats as bait or offerings.
  • Fake trinkets like flawed gems for trading in the dungeon.

Should I share this with my players? 

No. While there are some good ideas, the advice is overexplained and geared toward outsmarting and winning arguments with adversarial DMs—a style I don’t endorse. Not a “best of” article.

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