(Dragon #60)
Roger Moore explores elves, straying further than usual from Tolkien-inspired depictions. Again he tries to blend the PHB, MM and DMG rules into the elven story with mixed results.
What’s it about?
Elves are defined by their 1,600-year lifespan, witnessing civilizations rise and fall. Time is irrelevant to them—there’s no need to rush. They accept death as a natural part of life and are unfazed by the mortality of others.
The article stumbles when it tries to rationalize game mechanics into the world, like linking a ghoul’s paralysis to fear of death and contrasting that with elves’ lack of such fear - hence their immunity. However, it does highlight their cautious nature, shaped by their long lives and the inability to be raised from the dead. To counter boredom that comes with their long age, elves embrace a frivolous, chaotic demeanor that aligns with their broad alignment.
Moore abandons Tolkien further when discussing elven leadership. Elves follow leaders only if they respect their knowledge in a specific area, resulting in disorganized governance. Elven kings or queens might exist but likely as powerless figureheads. The article also describes their unique "sleep," and notes that Corellon, their creator god, is seen by some as male and others female—possibly the origin of the androgynous elf trope.
Anything insightful?
- Building an entire cultural perspective around elves’ long lifespans is smart.
- The chaotic government/leadership feels unique and alignment appropriate.
- Could this be the origin of the androgynous elf trope?
Should I share this with my players?
Yes. Like other “point of view” articles, it fills gaps left by the PHB. It’s on the ‘best of’ list. Plus, the Errol Otus art is amazing!
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